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The GmX trail

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CreatedYishay Mor, 25 July, 2006 Modified:25 July, 2006 [Edit Page]
SummaryHow we went from a succesful experiment to a set of general patterns.[Publish]

Durring 2003-2005 we conducted an experimet called guess my robot. Due to the success of this game, we decided to analyse it and identify the critical elements of design which make is so powerfull.

We began by describing the Guess my Robot case study in freeform narrative, with as much detail (and graphics) as possible.

Next, we mapped the case study to the various typologies. (mathematical content, learning and insruction, Educational Contexts, games, Interaction Design and Software Design). This is an aid for reflecting on the case study. When we find that a typology lacks a node we need, we note it and move on.

We identify a pattern, common to Guess my Robot and Guess my Garden. We call it Guess my X (GmX).

GmX is a complex and detailed pattern. We realize that it is usefull to abstract and decompose it to more modular and generic elements. Going up the abstraction ladder, we find Challenge exchange and Build This. Reflecting on the patterns we have identifyed, we realize they are present in other cases. For example, Build This is underlies the design of Programming building blocks.

As for components, we identify Objects to talk with, League chart and Active Worksheet.

The proccess by which Guess my Robot was used as a basis for Guess my Garden is also interesting. We capture this in the Content morph pattern. Such a pattern was generated analysing how the Guess my Garden was generated from the Guess my Robot. Namely it was decided to get the Guess my Robot rid of its mathematical content, and to try to keep its structure and fill it with another mathematical content.  Basically the point is  "you have an  idea of successfull activity, and you try to export it keeping its structure but changing the addressed mathematical content".

GmX slides, from the EDUCA 2006 workshop

Versions


Version 5(12 December, 2006) 
Version 4(12 December, 2006) 
Version 3(07 August, 2006) 
Version 2(31 July, 2006) 
Version 1(26 July, 2006) 

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