If you don't know you've learnt, then what have you learnt?
The problem / intent
Even when mathematical ideas are meticulously embedded in the game or toy, there is a risk of Missing the math. In order to structure and reify knowledge, students need to reflect on their actions and experiences.
The context
This pattern has a very broad scope. Although phrased in the context of game-based learning, it applies to most activities were learners operate within an organic group, and which involve Construction or exploration.
The pattern
At
the end of the game, students write a reflective report on their
experience. This report should review both their gaming experience
and their learning experience.
The teacher leads a whole class
discussion, based on these reports. The Mathematical game-pieces
of the game are likely to serve as Objects to talk with in
this phase. This discussion starts off from the game elements, but
eventually shifts focus to the mathematical issues.
If the
collaborative medium supports this, the discussion leads to the
writing of a group report. The discussion concludes with questions
for further investigation.
Related patterns
Note the relationship to other patterns, using the appropriate qualifiers from this set - Leads to: Crescendo, Objects to talk with. Follows: Problem of the month, Guess my X Elaborates: Higher lever patterns which would use this one as a component. Elaborated by: More specific patterns which implement abstract elements of this one.
Examples
The WebLabs pedagogical cycle used a post-ludus discussion as a means of recapitulating one topic and introducing the next.