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Visualised social dynamics

Category: Man man
CreatedYishay Mor, 18 October, 2006 Modified:18 September, 2007
Statusseed Rank
SummaryOn line social spaces need to reflect the social dynamics of the activites they support

The problem / intent

In our natural social environment we rely on a complex set of cues and conventions to maintain the flow and order of conversation. In computer mediated environments these need to be replaced by visual elements.

The context

Web-based collaborative learning environments.

The pattern

Consider the social cues, gestures and implicit rules relevant to the activity you with to conduct, and provide visual means of representing them within a system.

Related patterns

Leads to: Narrative spaces
Elaborates: Sustaining interaction
Elaborated by: League chart

Examples

A prime example of this pattern is the ubiquitous use of emoticons in chat-rooms and forums.

Versions


Version 4(18 September, 2007) Yishay Mor 
Version 3(18 September, 2007) Yishay Mor 
Version 2(18 September, 2007) Yishay Mor 
Version 1(18 September, 2007) 

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