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Dilemmarama

Category: Game
CreatedHeath Carl, 26 June, 2006 Modified:28 July, 2006
Statusseed Rank
SummarySimulation, roleplay, dilemma, information presented, debate, decision, responce with new dilemma, debate outside the circle

The problem / intent

Simulation, roleplay, dilemma, supporting informaton, debate, decision, response with new dilemma, debate outside the circle

The context

When / where is this relevant? In what kind of situations does it emerge?
Use this table as appropriate:
Mathematical content
 
Learning and instruction
 
Educational context
 
Games
 
Interface + interaction
 
Software design
 

The pattern

Concise description of the pattern in a form that can be easily applied by the user in relevant situations.

  • use bullet points to highlight key issues.
or
  1. numbered lists for 'recipies'.
Inlcude diagrams and illustrations when helpful.

Related patterns

Note the relationship to other patterns, using the appropriate qualifiers from this set -
Leads to: pattern a, pattern b. Patterns the user should consider after using this one.
Follows: Patterns the user should consider before using this one.
Elaborates: Higher lever patterns which would use this one as a component.
Elaborated by: A Key Question

Notes


Examples

Link to case studies.

discuss Dilemmarama

view dump

Title (responses)AuthorDateLast Post
 Elaboration by author (0)
Mark Childs 07/13/06 - 17:15 07/13/06 - 17:15

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