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Construction

Category: Structure
CreatedYishay Mor, 11 September, 2007 Modified:14 September, 2007
Statusalpha Rank
SummarySometimes the best way to learn something is to make it. (Collection)

The problem / intent

Constructionism:

… shares constructivism's connotation of learning as "building knowledge structures" irrespective of the circumstances of the learning. It then adds the idea that this happens especially felicitously in a context where the learner is consciously engaged in constructing a public entity, whether it's a sand castle on the beach or a theory of the universe. (Papert & Harel, 1991)

Building on the basic tenet of constructionism, games should promote and provoke learners to construct digital artefacts which embody elements of the target knowledge domain.
This collection includes patterns which unpack this principle into specific problems and solutions.

Some patterns in this collection



Related patterns and collections

Leads to: Collaboration, Communication, Narrative
Elaborated by: Microworld, Objects to talk with, Something to talk about,

Notes



Versions


Version 5(14 September, 2007) Yishay Mor 
Version 4(14 September, 2007) Yishay Mor 
Version 3(12 September, 2007) Yishay Mor 
Version 2(11 September, 2007) Yishay Mor 
Version 1(11 September, 2007) 

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