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A Key Question

Category: Man man
CreatedKarl Alfredsson, 26 June, 2006 Modified:16 November, 2006
Statusseed Rank
SummaryProvide a context and inspiration for posing a big question to which pupils can relate. The key question may often be a dilemma to be discussed among the pupils, creating a room for learning activities.

The problem / intent

The key question is trying to create a personal and/or social connection between pupils and the learning objectives.

The context

When / where is this relevant? In what kind of situations does it emerge?
Use this table as appropriate:
Mathematical content
 can be any.
Learning and instruction
Rationale :Games as attractors to motivate and involve pupils,Theory of learning:  Vigotskian
Educational context
 Role of educator that of facilitator
Games
 game genre can be any that require learners to answer make strategic  decisions about mathematical content, can be multiplayer games or single player games
Interface + interaction
user interface must support feedback, be accessible to students of all levels of abilities 
Software design
 not applicable.

The pattern

Concise description of the pattern in a form that can be easily applied by the user in relevant situations.

  • use bullet points to highlight key issues.
or
  1. numbered lists for 'recipies'.
Inlcude diagrams and illustrations when helpful.

Related patterns

Note the relationship to other patterns, using the appropriate qualifiers from this set -
Leads to: pattern a, pattern b. Patterns the user should consider after using this one.
Follows: Patterns the user should consider before using this one.
Elaborates: Dilemmarama
Elaborated by: More specific patterns which implement abstract elements of this one.

Notes


Examples

Derived from Rådgivarna (The Advisers)

Link to case studies.

discuss A Key Question

view dump

Title (responses)AuthorDateLast Post
 Interesting (0)
Niall Winters 07/31/06 - 13:21 07/31/06 - 13:21

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