Provide a context and inspiration for posing a big question to which pupils can relate. The key question may often be a dilemma to be discussed among the pupils, creating a room for learning activities.
The problem / intent
The key question is trying to create a personal and/or social connection between pupils and the learning objectives.
The context
When / where is this relevant? In what kind of situations does it emerge?
Use this table as appropriate:
game genre can be any that require learners to answer make strategic decisions about mathematical content, can be multiplayer games or single player games
Concise description of the pattern in a form that can be easily applied by the user in relevant situations.
use bullet points to highlight key issues.
or
numbered lists for 'recipies'.
Inlcude diagrams and illustrations when helpful.
Related patterns
Note the relationship to other patterns, using the appropriate qualifiers from this set - Leads to: pattern a, pattern b. Patterns the user should consider after using this one. Follows: Patterns the user should consider before using this one. Elaborates: Dilemmarama Elaborated by: More specific patterns which implement abstract elements of this one.