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"Fishing in the pond": Memory Game

CreatedFionnuala O'Donnell, 23 May, 2006 Modified:23 May, 2006
SummaryThis case study documents the manner by which the 'Rejigging'design pattern can be put into practice.

Fishing in the pond: A Memory Game

Submitted By Fionnuala O'Donnell on 23 May, 2006

tags: http://www.bibsonomy.org/url/...

Fishing in the pond” is a memory game where a deck of cards are laid out face down on a table.
A player gets to keep a pair of cards if he can locate two cards that match.
This is done on an iterative basis by turning over a single card at a time and identifying and remembering where its match is located.
The game ends when all matches have been found or when no more matches can be made.

 


One variation of ‘fishing in the pond’ game available electronically at http://pbskids.org/caillou/games/memory/index.html

 
An electronic version of this game was created to assist in the creation of listening excerises for children to complete.
On selecting a card a piece of music was played, the aim of the game was for the player to select the corresponding card which played the same piece of music.
This game could easily be configured to assist young children in learning how to recognise numbers or even in counting.
The cards could be arranged so that in order for a player to keep a pair a cards they have to, for example,  remember the location of the card which is double the value of the first.   

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