How can we surmount the prevalent objections and apply games technology in a workplace learning scenario successfully and what would it "look" like?
Context
Provide details regarding the environment from which this case study is derived. Who was behind the game development / deployment? Who was the target audience? What is the broad domain of knowledge / expertise addressed? Use the table below as appropriate, or enter your own free-text description.
What were the intentions of the parties involved? What were the expected outcomes? What are the measures of success?
Details
As part of some recent research into the use of serious games in
workplace learning many respondents pointed out that apart from
hand-to-eye coordination and rapid decision making, a gamer does not
learn anything at all from playing a computer based or online game.
In
one particular interview I was talking to the CEO of an e-learning
content design company. He said that he could not see any pedagogical
or andragogical merit in lopping the heads off zombies and after due
consideration I would have to agree. He went on to say that it is wrong
to assume that all graduates or teenagers in their first job would
automatically be gamers and would therefore all demand games as part of
workplace learning. And older workers (perhaps older than the 31
average age mentioned by Prensky) would not necessarily be familiar
with a game console so that would be out too. So, as far as he was
concerned serious games were out as far as workplace learning is
concerned.
My problem therefore since this interviewee is more or less
correct in what he says, how would you surmount these objections and
apply games technology in a workplace learning scenario successfully
and what would it "look" like?
Outcomes
What where the positive and less desirable results of this experience? How do they map to the original aims? What unexpected outcomes (good or bad) have you noted? What are the key factors contributing to the outcomes?
References and links
Add references to any prior work which relates to this case study. Add links to central on-line resources and related web sites.