The Learning Pattern project conducted 6 workshops in which practitioners from diverse fields shared design knowledge by eliciting patterns from case studies.
Provide details regarding the environment from which this case study is derived. Who was behind the game development / deployment? Who was the target audience? What is the broad domain of knowledge / expertise addressed? Use the table below as appropriate, or enter your own free-text description.
What were the intentions of the parties involved? What were the expected outcomes? What are the measures of success?
Describe the game itself, its process of development and / or deployment, focusing on the issues which you find most interesting. Write in free narrative form, with a clear reference to your personal experiences and observations. Include visual materials if possible and link to on-line resources.
What where the positive and less desirable results of this experience? How do they map to the original aims? What unexpected outcomes (good or bad) have you noted? What are the key factors contributing to the outcomes?
References and links
Add references to any prior work which relates to this case study. Add links to central on-line resources and related web sites.