This games addresses pupils' introduction to probability. The game is based on sample spaces manipulation, and on recunstruction of samples spaces on the bases of sets of extractions. The conducted experiment showed how ke issues of probability can be addressed fruitfully with this game, stimulating fine reflections on possible definitions of probability starting from strategies emploied for winning the game.
For each typology it is presented a version of the FreemindMap file were selected items are highlighted with a green tick; items that needed some comment are attached a note; finally items which were missing in the typologies but that were necessary for this case study, were added written in red. The version of the typolgy used is indicated in the name of the file.
Typology
Image of the typology for this case study
FreeMindMap file of the typology for this case study
The Guess
my Garden game is part of the activities of the WebLabs
project, and concerns
randomness and probability (Cerulli
et al. 2005). In this game, proposers fill a
“garden” with objects such as trees and flowers. A
component provided by us
extracts random samples from this garden. The proposer then publishes
these
extractions as a challenge. The task of the responder is to construct a
garden
with the same numbers of objects of each kind. Speaking mathematically
the
responder has to reconstruct the sample space defined by the proposer.
Introduction
The
Guess my Garden game was developed and
experimented within the context of the “Models Systems and
Randomness” activity
sequence of the WebLabs
project. The activity aims to
introduce pupils
to
randomness and probability and consists of a set of activities based on
ToonTalk
and/or on the employment of LEGO RCX robots.
The designed approach to randomness relies on
the exploration of
some key
concepts(e.g. predictability,
unpredictability, fairness,
unfairness, determinism,
indeterminism, etc.), and of some key
propertiesof random phenomena (e.g. the
properties of random walks,
the independence of events from their history). The selected concepts
and
aspects of randomness are explored in three main phases:
Randomness
Small Talks:
a collection and analysis of sentences, talks, and previous experiences
of the
students, directly or indirectly, where the random concept emerges in
some way.
Phenomenological
approach
to randomness:
based on the manipulation and
reflection on the nature and functioning of ad hoc designed RCX LEGO
robots.
Toward
mathematization:some ad hoc designed computer microworlds,
based on ToonTalk, are
used to introduce a formal language and mathematical formalization,
leading to
a first approach to probability and some of the key concepts such as
frequency,
relative frequency, equivalence of sample spaces, etc.
In each phase, pupils are required to write
individual and collective reports on the activities. In particular the
class is
engaged in the joint enterprise of building a shared Encyclopaedia
of randomness. The items of the produced
encyclopaedia (and their contents) are derived from the class
experiences and
from individual and group reports, and are meant to represent the
shared
culture of the class (Cerulli & Mariotti, 2003). The general
methodology is
that of negotiating the contents of the encyclopaedia by means of class
mathematical discussions (Bartolini Bussi, 1996). Items in the
Encyclopaedia
are thought of as evolving entities, and in practice they are revised
and
updated periodically by the class over the course of the experiments.
It is in the third phase, “toward
mathematization”
that the Guess my Garden game is
situated, as a means to introduce pupils to probability, after they had
been
working on related concepts during the previous phases, focused on the
properties of random events. A detailed discussion of the first two
phases is
out of the scope of this paper, however it can be found in a dedicated
paper
(Cerulli et al. 2005).
The
Random Garden Tools
The Guess my
Garden
game is based on a ToonTalk tool, the Random
Garden, which we developed ad hoc for representing generic
random
extraction processes. The tool consists of a sample space, called the
“Garden”, a bird
and a nest: when the
user gives a number to the bird, a corresponding number of objects is
extracted
from the garden and deposited in
the
nest[1]
(see Figure 1).
The user can modifying the garden
by adding or removing objects which can be numbers, text, or
images of any kind, which implies that with this simple device can be
used as a
means for representing any kind of random phenomenon. In particular it
is
called a garden because in the
version presented to pupils the objects of the sample space were
flowers and
trees.
Figure 1: A number
“1” is given to the N
bird that takes it to the garden (the green square); a new bird comes
out of
the garden holding an object extracted at random; the object (a yellow
flower
in this case) is dropped in the output nest. In this example the
objects
contained in the sample space are a number “1”, a
text “A”, a violet flower and
two yellow flowers.
The
elements extracted from the Random Garden
are collected in a box
containing a nest (see Figure 1
and Figure
10)
but, in order to visualize the whole sequence of
extractions it is possible to convert it to a box with as many holes as
the
number of extracted objects (see Figure
10).
Figure
10:
On the left 8
extractions are collected in a box containing a nest; only the first
element is
clearly visible. On the right the nest has been converted into a box
with 8
holes showing the whole sequence of extracted elements starting from
the first
(the leftmost) to the last (the rightmost).
In
this case it is possible have a rough
qualitative view of the sequence and of its properties, however, if the
number
of extractions is very high, and/or if one needs a more detailed
qualitative
and quantitative analysis of the data, some more tools are required.
For this
reason we developed tools such as the bar
graph and counters (see Figure 3).
The counters show
how many times each object has been extracted, while the bar
graph gives a visual representation of the percentages, in
terms of the proportional heights of the bars.
Figure 3:The bar graph on the
left shows the
proportions of the elements extracted for each kind of object in the
sample
space; the counters on the right
show
the exact numbers of elements extracted for each kind of object.
The
game
If
one is given a nest or a box of
extraction (see Figure 10)
it is possible to address the question of what was
the original composition of the Random
Garden that produced it. To put it in mathematical terms,
given a set of
data produced by a random phenomenon, one could try to guess the sample
space
that produced such set of data. This key question is at the core of the
Guess my Garden game which is
conducted
as follows. One team, namely a small group of pupils, creates a random
garden
by defining its sample space[2],
then
produces a set of boxes containing increasing numbers of extractions: 2
boxes
with 100 extractions and 2 boxes with 1000 extractions.
Figure 4: 3 different pages of the notebook containing
the challenge of Lollo, Molly and Teo.
The boxes in pages
4 and 10 contains respectively a little box with 100 extractions and a
little
box with 1000 extractions.
The
boxes are all included in a ToonTalk
notebook identified by the name of the team, and the notebook is
published on
the WebReports system, as a challenge for other players (see Figure 4).
Another team can then download the notebook and
analyse the data it contains in order to try to guess the makeup of the
original
Random Garden produced by the
challenging team. The team can either simply observe the sequences of
extractions, or study them using the bar
graph and counters
tools. Once
they make a conjecture concerning the garden to be guessed, they can
produce a
new corresponding garden and use it to produce a number of extractions
that may
be compared to those provided by the challenging team. Once the team is
satisfied
with the conjectured garden, they can publish it on the WebReports
system and
wait for their counterparts to validate or invalidate their answer.
Thus,
finally the challenging team checks the published answer and posts a
comment to
inform the other team whether they have correctly guessed their garden
or not.
If the garden has not been correctly guessed then the exchange between
the
pupils can continue until an agreement is reached.
Main
educational goals
The
Guess my Garden game has been designed
in order to address the following key educational goals:
Introduction
to the law of
large numbers.
This is addressed in terms of
the representations offered by the bar
graphs (Figure 3),
and in terms of the relationship between the number
of extractions analysed and the chances to guess the garden.
Introduction
to a formal
language
to express random or random-related
phenomena. We consider a language derived from the interaction with
ToonTalk
and participation with the game.
Introduction
to key
concepts of probability such as sample space,
frequency, relative
frequency,
and definition of probability. In
particular we consider Random
Gardens
as incorporating the concept of sample space,
while frequency and
relative frequency are represented by the counters
and the bar graphs.
Within
this paper we are going to address
mainly the educational goal concerning the concept of sample space, a
key idea
which is at the core of the classical definition of probability. We are
going
to elaborate on this issue by means of commenting on our pupils
protocols.
The
experiment
The
entire activity sequence including the
Guess my Garden game was developed across three countries: Italy,
Sweden
and Portugal. In Italy one class of 21 pupils, in Milan, participated
in the whole activity sequence, thus playing the Guess my Garden game
after the
first two phases of the activity sequence. This means in particular
that pupils
were very familiar with the concept of randomness and were about to be
introduced to probability. The pupils published their challenges and
received
answers from their Swedish and Portuguese counterparts, discussing in
class the
answers they received. In the episode that we will analyse, an Italian
team of
3 pupils built a garden following a peculiar strategy based on a
special
ambiguity between different gardens. This led a Swedish team to answer
by
publishing a garden that did not correspond to the original one, but
that was
somehow compatible with it. As a consequence the Italian class set up a
discussion in order to decide whether or not to accept the Swedish
garden as a
correct answer. We describe the episode in detail in the following.
Results
Our
analytical approach attempts to
interleave the socio-cultural theories with the framework of
communities of
practice while maintaining a focus of the epistemological observations
arising
from the specific knowledge domain of number sequences.
Our
analysis is informed by the
notion of
‘community of practice’ as it is used within the
situated approach to learning
(Lave and Wenger, 1991; Wenger 1998). The insights we gain from this
analysis
are fed into the next iteration of the activity design. Thus, we have
built on
our initial observations of communities to actively cultivate their
existence.
Wenger
proposes three dimensions of
practice as the property of a community:
Mutual engagement: a sense of
“working together”. Sharing ideas and artefacts,
with a common commitment to the interactions between members of the
community.
Joint enterprise: having some object as an
agreed common goal, defined by the participants in the very process of
pursuing it, not just a stated agenda but something that creates among
participants relations of mutual accountability; that become an
integral part of the practice.
Shared repertoire: agreed resources for
negotiating meanings. This includes routines, words, tools, procedures,
stories, gestures, symbols, and so on. Artefacts that the community has
produced or adapted in the course of its existence and have become part
of its practice. The repertoire combines both reificative and
participative aspects. It includes the discourse members use to create
meaningful statements about the world as well as the styles in which
they express their forms of membership and their identities as members.
We
wish to set these elements within an
epistemological context, in that we intend to encourage the formation
of mathematical
communities. That is, we are trying to generate communities
of practice –
both physically and virtually – in which there are agreed
socio-mathematical
norms, where it is natural to make conjectures, test hypotheses, offer
counter-examples and so on. By restricting our attention to a specific
domain
of mathematical activity, we commit ourselves to make specific and
concrete
claims. Our focus on design provides us with a unique opportunity to go
beyond
explanatory observations. We can verify our claims by changing the
activity
system and monitoring predicted change.
[1] We developed
several versions of the Random Garden,
included versions that
“consume” the objects extracted from the
garden and
a version that extracts only a copy of the extracted object
leaving
it in the garden; it is this last version the one we used for the Guess my Garden
game that we are
presenting here.
[2] Putting in it no
more then 12 objects in total
Guess
my Garden
The
first
protagonists of the episode are Jeka, Jè and Rossana, they
have to build their Garden and to
publish a challenge[1]:
Jeka: we could
do…the same number…of
flowers and threes
Jeka:
…I don’t know, maybe thre times… four
eight twelve
Rossana: for
instance this one (pointing at one flower on
the screen)
three times
Jeka and
Rossana: three times this one,
three times this one, three times this one and three times this one (pointing at the flowers and the tree in the
random garden)
The
girls build their garden and ask the
software to produce 100 extractions from the garden, then comment on
the
results:
Jk: yellow
flower 25 extracted times…
R:
…but they are all the same?! (looks
surprised)…more or less…25, 24,
25 and 26 …ah, yes, of course, we put (in
the garden) all the same numbers(of flowers and tree)…(she looks around to stress that she is
stating something obvious and her pals nod).
The
girls take note of the obtained result
and a researcher (Michele) intervene asking them what they are doing:
Michele: so
what is the garden that…?
R: we
multiplied each object of the garden
by 3 (pointing to the monitor)…we
tripled
M: Why do you
think this is difficult to be
guessed? (reads one of the written
questions the pupils are supposed to answer in order to accomplish
their task)
R: no, it is
not difficult, we
just tried…
M: but are you
going to publish this one or another
one?
R: no, we
won’t publish this…(she
looks at Jeka who agrees but seems to be doubting)
M: but it is
not easy to guess this …(he is
interrupted by Jeka who intervenes
promptly)
Jk: exactly! Because…one
may think of two (objects) maybe…
R:
…yes…. (thoughtful)
Jk: I would
think of two (objects of each kind in the
garden)
The original
idea of Jeka begins to be clearer and
becomes more explicit when the teacher (Annalisa) asks them an
explanation:
Annalisa: why
do you think
this garden is difficult…
Jk: maybe
because with the
resulting numbers (after the extraction)
one may…one may get confused
Annalisa: why? What answer
could you get?
Jk: maybe two
M: you mean
two…
Jk: I mean, if
one sees 20
A: 2, 2, 2, 2? (meaning
a garden with 2 objects of each kind)
Jk,
Jè + R nod
After some more reflections and
discussions the girls decide
to publish the garden they had produced, made of 3 objects of each kind
(see Figure 5).
Figure 5. The garden used by Jeka, Jè and
Rossana to publish their challenge:
they believe that their opponents may think that the garden is made of
1 object
(or 2 objects) of each kind.
The following week the class goes back
in the computer
laboratory and each team finds an answer from a Swedish team, in
particulare
Jeka, Rossana and Jè find the answer published by Amelie,
Sonja and Johan (see Figure 6).
Figure 6. A response from three Swedish students, the
proposed garden contains
1 object of each kind, instead of 3, as expected by the Italian team.
They
now have to check their opponents’
answer to the challenge (Figure 6)
and decide if to answer that they guessed or not:
R: which we
believe
to be wrong
Michele: which
you
believe to be wrong, in fact I remember that your garden was different.
R+Jk: It is wrong!
…
Michele: thus
they
didn’t guess, why? How many objects did they put?
Jk: they put
one for each object ….which we
thought it was going to happen
Michele:
exactly, they fall in your trap…
Jk: exactly,
because we said they could put 2 flowers for each kind, or 3, or any
number
Michele: thus
now we have to be kind and
tell them that they were wrong, but without publishing the
solution…you choose
what to say and I can help you in translating it in english …
…
Michele: to
answer we can send a personal
message to one of them, ok?
The girls write
in English this time
(helped by Michele): “We are sorry because you did not guess
try again”.
After
answering to their Swedish pals
the pupils were required
to answer some challenges provided by the researchers, in particular
here we
will consider the challenge proposed by Michele which was responded by
two
teams of pupils and whose graph is represented in Figure 7.
We recall that a challenge consists in a set of
elements extracted from the garden to be guessed, and that responders
can use
the graphing tool, and the counters tool as means for guessing what the
original garden was.
Figure 7. The graph obtained from 1200 extractions
published by Michele for his
challenge. Notice that the 4th column, the one
representing the
quantity of trees, shows clearly that there are no trees in the garden
used by
Michele.
The
two teams that responded to Michele’s
challenge gave two different answers, one of the teams was that of R,
Je and
Jeka whose guess was a garden constituted of 2 red flowers, 4 pink
flowers and
6 yellow flowers; on the other hand Lollo’s team’s
guess was 1 red flower, 2
pink flowers and 3 yellow flowers. Both teams guessed that there were
no trees,
however, the key question is, did any of the two teams guess
Michele’s Garden?
This question was addressed a couple of weeks later within a class
discussion
which was set up by the teacher in order to discuss several issues
which were
raised by the Guess my Garden game and by some related homeworks. As it
was
usual in this class, during the class discussion a poster was produced,
representing the main findings of the discussions or agreement found
among the
class. The discussion took place in class, so pupils couldn’t
access to the
computer and to the Random Garden tools of ToonTalk,
however the teacher
provided a set of cards
representing the main gardens she intended to discuss about.
Figure 8. The guesses
of Lollo’s
(“Giardino A”, i.e. “Garden A”)
and Jeka’s (“Giardino B”, i.e.
“Garden B”)
teams as they were reported in the poster.
What
is interesting in Michele’s challenge
is that speaking mathematically the two answers proposed represent
equivalent
sample spaces, and actually it was one of the aims of the whole Guess
my Garden
activity to introduce the idea of equivalence of sample spaces.
The
discussion concerning Michele’s
challenge begins with the teacher recalling the different answers given
to the
challenge and asking which of them is right or wrong or if they are
both wrong
or right, causing C1’s reaction:
C1:
we cannot know because we didn’t see
the graph
Je:
but who responded to Michele’s challenge
saw it
C1:
in fact, we responded Augusto’s
challenge, and couldn’t see the graph, so we cannot say if
one is right or
wrong.
The
implicit hope in the teacher’s question
was that pupils could come out with some ideas of equivalence of sample
based on
the fact that different gardens (thus different sample spaces) may
produce the
same kind of graph. Pupils obviously see a relationship between gardens
and
graphs, but they tend to interpret it only in terms of guessing what
garden
corresponds to a given sample space.We
may argue that they are interpreting the graph basically as a product
of the
process represented by the garden.
However
we witness a shift of focus when
the teacher on purpose introduces the idea of comparing sample spaces
by asking
them to guess from which of the two gardens it is more likely to pick a
red
flower[2].
In this case gardens are no more regarded as processes (or inputs of
processes)
but as objects to be compared. A brief discussion follows where pupils
agree
that one has the same chances to get a red flower from garden A or B,
as
expressed by C1:
C1:
they are the same, in fact they are all
doubled (meaning the the numbers of
flowers in garden B are the doubles of the numbers of flowers in garden
A)
The
gardens are now regarded as objects and
their constitutive properties are compared, and garden B is now
regarded as a
sort of “double” of garden A. This idea reminds
Jeka of the challenge they
proposed to their Swedish pals:
Jeka:
teacher, we sent this challenge to
the Swedish
Clearly
Michele’s challenge is different
from the one proposed by Jeka’s team (Figure 5)
which would produce a graph where the bars have all
the same heights, but she refers to the idea of exploiting as a winning
strategy the fact that different, but equivalent, gardens will produce
the same
kind of graph. However, now the terrain seems to be ready for planting
the see
of equivalence and the teacher takes her occasion introducing
explicitly the word
“equivalent”:
Annalisa:
[…] thus these two gardens, in
theory, are equivalent?
C1:
yes, they are equiv…
Annalisa:
(or) Are they equal?
C2:
they are equal
Annalisa:
(or) Are they identical?
C1:
they are equal
Jeka:
they are equivalent
C1:
they are equiv…
Follows
a noise of chat among pupils follows which end with C1 stating:
C1:
equivalent!
Jeka:
they are equivalent!
Someone
in the background says “equal”
C1:
equiva…equivalent…seems
to be doubting
Annalisa:
will you explain me what you mean
with equivalent?
Jè:
[they
are] not equal because there are not the same elements in the
two gardens
Annalisa:
Thus Michele surely had one or
the other (meaning that Michele
couldn’t
have both gardens but only one of the two proposed gardens)
Jè:
[they
are] equivalent because they have the same
values….in practice…we can say
so!
The
excerpt shows that questioning on the
equivalence of gardens is not obvious for the class, however, after a
while the
position expressed by Jè (when she states that the two
gardens are not equal
because they have different elements) opens the space for discussing
new
criterions (different from pure “equality”) for
comparing gardens. She
introduces her criterion of equivalence, based on the
“values” of the gardens. At
this point it is not clear what is meant with the word
“values”[3],
but from the context
we deduce that Jeka
refers to some kind of result produced by the gardens, could it be the
graphs,
the numbers in the counters, or the sets of extractions. On the other
hand some
other pupils propose their interpretation or alternative
“definition” of
equivalence, like that of Bo3:
Bo3:
the percentages are the same…I believe
it is because the percentage is more or less the same.
Annalisa:
the same of what?
Bo3:
of…of twelve…of all the flowers…for
instance
Annalisa:
give me an example
Bo3:
in the first garden, the garden A, the
percentage is 6…in the first garden the percentage is 6, six
is …it is …
Annalisa:
the percentage? The total?
Bo3:
yes, the total, the 6 is like the 100,
and the red is 1, thus it is ….the red is 1 over
6…oh god!
Annalisa:
1 over 6
Bo3:
1 over 6 and the second (garden) is
2 over 12 which like 1 over
6
Annalisa:
uhm, thus you say “they are
equivalent as the two fractions” that you said?
Bo3:
yes
Annalisa:
right?
Annalisa:
but they are not the same, thus
we can say that these two answers are equivalent […] but
without knowing
Michele’s garden we cannot give a definite verdict, ok?
Bo3:
because even if we could make the
extraction….surely the numbers would not be the same, they
would be almost the
same!
Annalisa:
almost the same, and the colums [of the
graphs]?
Bo3:
equ….with the same heights I think
A: in
the two gardens?
Bo3:
in the two gardens the heights of the
columns would be the same but the values different
Bo3’s
idea of equivalence, differently from
Jeka, is clearly based on an analysis of the constitutive elements of
the
garden, and he tries to formalize it associating fractions to the
garden, these
fractions are only by chance coherent with the classical definition of
probability which at this stage is not known to these pupils[4].
However also Bo3 agrees clearly that the two gardens would produce the
same
graph.
This
discussion on the equivalence of
gardens was originated by the issue of judging which of two given
responses to
a challenge is correct. In other words the class found itself with the
need to
establish criterions to validate responses to challenges, this led them
to
introduce some idea of equivalence. Such idea is still fuzzy, but
nevertheless
it turns out to be useful in the following excerpt where the class
discusses the
case of Jeka, Je and Rossana and their Swedish opponents. According to
Jeka the
strategy used by Michele is the same used by her team, they both
produced a
garden whose results are “the same” as the results
of other gardens, reducing
the responder’s chances to guess exactly the right garden.
Being this issue
related to the idea of equivalence of gardens, the teacher approaches
it
immediately after the discussion of Michele’s challenge, and
puts it in terms
of validation of the Swedish anser:
Annalisa:
they [Jeka, Jè and Rossana] answered
to the Swedish pupils “you did not
guess”, are we leaving this answer or are we going to write
to them again?
C: I
think it is better to re-write it and
state that they did well but the values…
Jeka:
they
did wrong
C:
they did wrong but with respect to the
values…they did wrong but they were right because the
original value was 3, 3,
3 and 3, the one they had to guess, and they put 1, 1, 1, 1 but it is
not their
fault because…
Jeka:
they did wrong
C:
they did right, it is only that the bars
were the same, so they could put any number
Jeka:
I think we should re-write it stating
that they did wrong, but that the two gardens are equivalent like the
other one
(referring to Michele’s challenge)
According
to C the swedish answer should be considered correct because their
garden
produce the same graph as Jeka’s team’s garden.
This idea is re-formulated by
Jeka in terms of equivalence relationship among the two gardens, thus
the word
“equivalent” (ita.
“equivalente”) begins to be used by the pupils as a
tool for
validating responses to the challenges of the game. However the meaning
associated to the word “equivalent” needs some more
clarification:
Annalisa
(teacher): what is the phrase you
would write to explain them…
C: I
would write, you did wrong…should I
say also the solution?
A:
suppose that what you say is going to be
sent to the Swedish pupils
C:
you did…you did wrong…you didn’t guess
our garden but you found another one that has the same value of the one
we did,
apart from…
The
words “values” (ita.: “valori”)
and
“equivalent” appears as strictly tied, and their
realitionship is defenetly
cleared by C in the following excerpt:
A:
what do you mean with “value”
C:
I mean
that the graphs of the extractions are equal to the graphs of our
garden
A:
perfect
C:
only,
our garden had different quantities of objects
A:
so, if
they give the same extractions they are equivalent
C:
there are 3 equivalent gardens…there are
2 equivalent gardens…there is our garden, 3 red flowers, tre
yellows, 3 pinks
and 3 trees, your garden, one for each object, and a third one
containing to
elements for each object[5].
Finally
the meanings of the words “values”
and “equivalent” are cleared and the class agrees
on the following criterion
for validating answers to responses: the answer is correct if the
garden
proposed by the responder is equal to the original garden; the answer
is almost
correct if the garden of the responder is equivalent to the original
garden, in
the sense that they produce the same graph.
What
we find interesting in this story is
that the “seed” of the idea of equivalence appeared
in the form of the strategy
employed by Jeka’s team for winning the game. It then
reappeared in the
discussion of Michele’s challenge which was designed on
pourpose to exploit the
ambiguities related to the equivalence of gardens; in this case the
idea of
equivalence appeared in the form of criterion for deciding which of the
two
proposed answers was correct. After that the idea of equivalence
appears in the
form of criterion for validating answers to challenges. Each of these
steps
corresponded to an evolution of pupils idea of equivalence of gardens
by means
of reflections and class discussions that were clearly motivated and
driven by
the needs of the game. The two needs that drove such evolution were
basically:
the need for finding a principle to validate answers; the need to
produce
“difficult” challenges. The two need turn out to be
tied, as witnessed by the
fact that the discussion concerning the validation of the Swedish
answer ends
up with some pupils questioning the strategy used by Jeka’s
team. According to
such pupils their strategy was not a good one, however Jeka and her
pals were
confident enough to defend their strategy and obtained to include it in
the
list of “winning strategies” which was reported in
the poster produced by the
analysed class discussion.
[1] The dialogues
are all in Italian, here translated by the authors.
[2] This kind of question was not completely new
for them and had
characterised a previous part of the same class discussion.
[3] Consider that the Italian
“valori” (used by Jeka and here
translated with “values”) can have several
meanings, among which it can
represent either the values of the parameters of the input of a process
or the
results of the same process.
[4] For completeness here we should mention that
before discussing on
Michele’s challenge the class was involved on a discussion
concerning what
strategies can be employed to decide, given two gardens, which of them
is more
likely to extract a certain kind of flower. The strategies proposed by
pupils
include “measure” of“chances to
extract” of various kinds among which we find the fractions
employed in this
case by Bo3.
[5] Remember that in
the game there is a maximum limit of 12 objects for each garden.