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Fun 'n Games workshop: Rådgivarna (The Advisers) case study


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part 1 (16 min)  part 2 (9 min) 

After the initial presentations, we broke up into groups. Each group discussed a case study presented by one of the delegates, then mapped it to the typologies and extracted learning patterns from it.

Two of the groups discussed the Rådgivarna (The Advisers) case study, contributed by Carl Heath and Karl Alfredsson. Several patterns emerged from this discussion, such as: A Key Question and Dilemmarama. When these were presented to the workshop assembly, participants identified potential applications in broad range of fields.

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