Kaleidoscope home

Designing and Deploying Games for Learning workshop at Online Educa Berlin 2006, 28 Nov.


Yishay's slides (PDF), Niall's slides (PDF), Workshop web-space .

Abstract


Design is of central importance in the process of developing any technology-enhanced learning resource. This is particularly true when considering game development. However, the design process is difficult: in order to develop pedagogically sound and innovative games, expertise is required from many different participants including researchers, teachers, students and game developers.

This workshop is intended as an interactive forum in which to discuss the important issues and challenges that arise when attempting to capture the knowledge sharing process involved in the design and development of game environments for learning. It will offer new perspectives on the range of expertise required for undertaking this process, based primarily on the work of the ongoing Learning patterns for the design and deployment of mathematical games project. The workshop will focus on motivating the use of a design pattern approach, drawing on the project's literature review, typologies, and evolving sets of case studies and patterns. To this end participants will engage in the hands-on development of design patterns, facilitated by experts in the field. The aim is to disseminate the use of patterns as an enabling tool for sharing good practice through pattern-specific communication and knowledge sharing.

Format


The workgroup will run for half a day. We will initiate the discussions by short presentations from participants and organisers. After that, we will split into small groups of participants from mixed backgrounds. The goal is to have participants examine critically the process of distilling design patterns as an enabling tool for communication and knowledge sharing.

The groupwork will be divided into two main sessions: brainstorming and hands-on experimentation. In the brainstorming session, each group will provide cases of their design and development processes. Each group will work these into a typology, mapping out major issues of interest and concern to them. This will be followed by a hands-on experimentation session which will concentrate on the development of a small set of design patterns, which participants feel would help them in their own practices.

The day will end with an assembly session where each group will provide feedback on what they achieved and present their patterns. Ample time will be allocated for inter-group discussion and sharing of ideas. Overall, the guiding factors are creativity, interaction and discussion.

The workshop will be supported by a web site, where the outcomes will be published and participants will have an opportunity to further develop designs, products and connections established on the day.

Outcomes


  • Participants will gain both a theoretical perspective and a pragmatic understanding of how to apply design patterns in their own work.
  • Participants will network with colleagues with common interests from a diverse range of fields, and will have a chance to form new work relationships.

The patterns developed will be made available and continuously refined through the learning patterns site.

The research and activities presented during this workshop are supported under the Kaleidoscope Network of Excellence.  For more information about Kaleidoscope, visit the Kaleidoscope web site http://www.noe-kaleidoscope.org/

Further reading

Yishay Mor and Niall Winters (in press), Design approaches in technology enhanced learning.Interactive Learning Environments, Taylor & Francis. PDF

Yishay Mor and Richard Noss and Celia Hoyles and Ken Kahn and Gordon Simpson (2006). Designing to see and share structure in number sequences. the International Journal for Technology in Mathematics Education, (13)2:65-78, PDF

The GmX trail


discuss the educa workshop

view dump

Title (responses)AuthorDateLast Post
There are no messages to display

helploginprintemail   log in  
  Search