http://www.fng2006.org/cfp.htm
Fun 'n' Games 2006 (FNG2006) is a new style of conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences. The conference, which takes place in Preston, UK between the 26th June 2006 and the 28th June 2006, breaks new ground by highlighting the experience of the delegates.
The conference elicits contributions from designers, developers, and researchers in computer games, experience design and fun. We are particularly interested in contributions that cross the traditional disciplines of human computer interaction and games design. There are opportunities for participation in several streams, these include peer reviewed academic and practitioner papers, posters, user experiences, and not-for-profit work groups.
Work that addresses any aspect of Fun and Games will be considered, but we particularly welcome contributions that address the following themes:
- Designing (and implementing) for fun and games (theories applied to the design of fun and games, storyboarding, prototyping, approaches to game evaluation; case studies and exemplars of successful fun and games design processes, in different settings)
- Innovative fun and game interfaces (novel consoles, peripherals and input devices: e.g., haptics and multi-modal interfaces).
- Collaborative fun and games (new forms of socially-organised fun and games).
- Distributed and mobile fun and gaming (concepts and tools that exploit the affordances of computational/technological mobility to facilitate non-co-located play).
- Conceptual approaches to fun and games (theoretical constructs and frameworks for understanding fun and games: engagement and motivation, narrative theory, optimal experience, flow).
- Fun and games culture (the social ramifications of gaming on society, on education and business; implications for social access and inclusion; gaming sub-cultures; historical perspectives on fun and games).
- Reflective studies of how fun can be packaged, evaluated and valued. Design guidelines and heuristics for fun.
Important Dates
1st December - call for papers
17th March – deadline for papers
31st March – booking opens
10th April – notification to authors of papers
17th April – deadline for posters, user experiences and not for profit work groups.
2nd May – notification to authors of posters, experiences and NFP work groups
8th May - early booking deadline