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The techniques of storytelling as applied to game design
[musing]

 

 If we're looking at motivation for continuing with a game, one aspect is the role of the narrative in the game - something more to think about?

http://www.gamasutra.com/features/20060426/noyle_01.shtml

 

 

posted by Mark Childs on Tuesday 2nd, May 2006 (17:22) - comments (3) - permanent link


Quote
[musing]

Heard at the Leiden conference:

"A game is just an excuse for debriefing." - Simon Egenfeldt-Nielsen.

An interesting perspective.
read more...
posted by Mark Childs on Thursday 20th, April 2006 (16:03) - comments (0) - permanent link


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