cfp
Games and gaming: the average gamer in North America is now a twenty-something whose lifestyle is more mainstream than adolescent. As games and gamers "grow up" and as games continue their diffusion into new demographic categories while they simultaneously continue to push the envelopes of Internet and computer technologies what can we discern of new possibilities for identity play, community building, and so forth? read more...
6th International Conference on Interaction
Design and Children
June 6-8, 2007, Aalborg, Denmark
The increased focus on children’s role in the design and evaluation of interactive technologies has provided several interesting research studies and results. Currently, we are aware of the fact that children have been characterized as not just short adults, but as independent individuals with
their own strong opinions, needs, likes, and dislikes, and
they should be treated as such. Several studies have focused
on children in educational or training settings; this has
been natural as children often encounter and use information
technology in schools. Thus, children have often
participated as future end-users of educational or
edutainment technologies.
To address emerging research and
development, IDC 2007 will look for papers, demonstrations,
posters that may include at least one of the following broad
areas:
- Emerging technologies
for children (e.g., innovative educational
simulations, online games, accessible fabrication devices,
mobile communications devices, wireless embedded technologies,
sensors and actuators, "smart" materials,
authoring/programming tools)
-
The impact these
technologies can have on children's lives (e.g., in
schools, at home, in public spaces)
-
New research
methods which give children a voice in the design,
development, and evaluation processes (e.g., participatory
design methods, usability testing, etc.)
Submission deadlines:
Full papers: January 19, 2007
Short papers: March 5, 2007
Poster and demos: March 5, 2007
http://digitel2007.cl.ncu.edu.tw/
DATES: March 26-28, 2007
VENUE: National Central University, Jhongli, Taiwan
WEBSITE: http://DIGITEL2007.cl.ncu.edu.tw
EMAIL: DIGITEL2007@cl.ncu.edu.tw
There is a rapidly growing interest in the design of digital games and intelligent toys for learning. Digital games use advanced computing, multimedia and Internet technology while intelligent toys are embedded with chips and sensors utilize wireless, mobile, and ubiquitous computing technologies. The game and toy designs that these technologies make possible integrate individual and social activities in new ways, and thus reframe long-standing questions, ideas, and approaches to learning. This conference will convene experts in digital games and toys from academia and industry to address fundamental questions about these new technologies for learning:
*What kinds of meaningful learning takes place through digital toys and games, and how does the process of deep understanding develop in these contexts?
*What new theories are needed to explain the phenomena of learning through digital game and toy-based play--and what old theories can be extended to this domain?
*How can we characterize the pedagogies of digital game and toy based learning?
*How can these technologies be adopted for formal and informal learning settings?
*Are there possible adverse outcomes and how can they be avoided, minimized, or mitigated?
The IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2007) provides a forum, with keynotes, paper presentations, posters, and panels, for researchers and practitioners from various disciplines to exchange ideas to lay the foundation for this emerging research area. The proceedings of the workshop will be published by IEEE Computer Society.
"The Future Play conference focuses on three main themes. The first
theme, future game development, addresses academic research and
emerging industry trends in the area of game technology and game
design. The second theme, future game impacts and applications,
includes academic research and emerging industry trends focused on
designing games for learning, for gender, for serious purposes, and to
impact society. Finally, the third theme, future game talent, is
designed to provide a number of industry and academic perspectives on
the knowledge, skills, and attitude it takes to excel in the games
industry."
http://www.futureplay.org/
Paper Submission Deadline: July 28
International Conference on Computers in Education, Beijing, 30 Nov - 4 Dec, 2006
Paper deadline: 22 May
Workshop deadline: 12 June read more...
Submission deadline: 19 May 2006
read more...
Call opens 3 April 2006
Last date for submissions 12 May 2006
read more...
Interactive Learning Environments publishes peer-reviewed articles on
all aspects of the design and use of interactive learning environments
in the broadest sense, encompassing environments that support individual
learners through to environments that support collaboration amongst
groups of learners or co-workers. Relevant domains of application
include education and training at all levels, life-long learning and
knowledge sharing.
Relevant topics for articles include: adaptive systems, learning theory,
pedagogy and learning design, the electronically-enhanced classroom,
computer mediated communications of all kinds, computer aided
assessment, the design and use of virtual learning environments and
learning management systems, facilitating organisational change,
applying standards for courseware reuse, tracking, record keeping and
system interoperability, the use of learning content management systems,
including workflow design and publication to a range of media, and
issues associated with scaling up delivery to large cohorts of students
and trainees within the corporate, educational and other public sectors.
Specialist issues with guest editors are very welcome.
For further information on Interactive Learning Environments, including
instructions for authors, please visit the journal's dedicated website-
http://www.tandf.co.uk/journals/titles/10494820.asp
6th IEEE International Conference on Advanced Learning Technologies (ICALT 2006)
July 5-7, 2006
Kerkrade, The Netherlands
http://lttf.ieee.org/icalt2006/
http://www.ask.iti.gr/icalt/2006/
* Important Dates
February 28, 2006 - Paper submission (Extended)
March 17, 2006 - Notification of acceptance
April 7, 2006 - Copyright form submission
April 7, 2006 - Final camera-ready manuscript
April 14, 2006 - Author registration deadline
** Proceedings will be published by the IEEE Computer Society Press. **
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