conferences
Games and gaming: the average gamer in North America is now a twenty-something whose lifestyle is more mainstream than adolescent. As games and gamers "grow up" and as games continue their diffusion into new demographic categories while they simultaneously continue to push the envelopes of Internet and computer technologies what can we discern of new possibilities for identity play, community building, and so forth? read more...
6th International Conference on Interaction
Design and Children
June 6-8, 2007, Aalborg, Denmark
The increased focus on children’s role in the design and evaluation of interactive technologies has provided several interesting research studies and results. Currently, we are aware of the fact that children have been characterized as not just short adults, but as independent individuals with
their own strong opinions, needs, likes, and dislikes, and
they should be treated as such. Several studies have focused
on children in educational or training settings; this has
been natural as children often encounter and use information
technology in schools. Thus, children have often
participated as future end-users of educational or
edutainment technologies.
To address emerging research and
development, IDC 2007 will look for papers, demonstrations,
posters that may include at least one of the following broad
areas:
- Emerging technologies
for children (e.g., innovative educational
simulations, online games, accessible fabrication devices,
mobile communications devices, wireless embedded technologies,
sensors and actuators, "smart" materials,
authoring/programming tools)
-
The impact these
technologies can have on children's lives (e.g., in
schools, at home, in public spaces)
-
New research
methods which give children a voice in the design,
development, and evaluation processes (e.g., participatory
design methods, usability testing, etc.)
Submission deadlines:
Full papers: January 19, 2007
Short papers: March 5, 2007
Poster and demos: March 5, 2007
http://digitel2007.cl.ncu.edu.tw/
DATES: March 26-28, 2007
VENUE: National Central University, Jhongli, Taiwan
WEBSITE: http://DIGITEL2007.cl.ncu.edu.tw
EMAIL: DIGITEL2007@cl.ncu.edu.tw
There is a rapidly growing interest in the design of digital games and intelligent toys for learning. Digital games use advanced computing, multimedia and Internet technology while intelligent toys are embedded with chips and sensors utilize wireless, mobile, and ubiquitous computing technologies. The game and toy designs that these technologies make possible integrate individual and social activities in new ways, and thus reframe long-standing questions, ideas, and approaches to learning. This conference will convene experts in digital games and toys from academia and industry to address fundamental questions about these new technologies for learning:
*What kinds of meaningful learning takes place through digital toys and games, and how does the process of deep understanding develop in these contexts?
*What new theories are needed to explain the phenomena of learning through digital game and toy-based play--and what old theories can be extended to this domain?
*How can we characterize the pedagogies of digital game and toy based learning?
*How can these technologies be adopted for formal and informal learning settings?
*Are there possible adverse outcomes and how can they be avoided, minimized, or mitigated?
The IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2007) provides a forum, with keynotes, paper presentations, posters, and panels, for researchers and practitioners from various disciplines to exchange ideas to lay the foundation for this emerging research area. The proceedings of the workshop will be published by IEEE Computer Society.
A call for papers for a conference in mobile gaming in November in Banff, Alberta.
http://www.gamasutra.com/php-bin/news_index.php?story=10568 read more...
"The Future Play conference focuses on three main themes. The first
theme, future game development, addresses academic research and
emerging industry trends in the area of game technology and game
design. The second theme, future game impacts and applications,
includes academic research and emerging industry trends focused on
designing games for learning, for gender, for serious purposes, and to
impact society. Finally, the third theme, future game talent, is
designed to provide a number of industry and academic perspectives on
the knowledge, skills, and attitude it takes to excel in the games
industry."
http://www.futureplay.org/
Paper Submission Deadline: July 28
GAMES:EDU 06, 14th July 2006, Brighton
International Serious Games Event, 6-5 June, Birmingham
International Conference on Computers in Education, Beijing, 30 Nov - 4 Dec, 2006
Paper deadline: 22 May
Workshop deadline: 12 June read more...
The Apply Serious Games conference is on the 25th / 26th May in London. They seem to have gathered together an interesting set of speakers.
http://www.applyseriousgames.com/
read more...
Submission deadline: 19 May 2006
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